It was suddenly more complicated but not in a way anyone understood because it wasn't in the game to see and understand.Īnd now, thinking about it, ships like the Carrak and maybe even the Vanguards will really need that kind of Qfuel refineing capability too if they are going to be self sufficient and stay out in the big black for weeks at a time as they are supposed to be able to.? As for the Endeavour? Why would MISCs capital ship not have the Qfuel creation capabilities of one of its large crafts? They build the tech that goes in to one and not including it in the top-if-the-line would just not make sense.? And the Freelancer DUR, another stablemate specializing in exploration, would it not benefit from a Qfuel refinery too? But then Quantaniam was a thing and the 'Farer was going down a notch to be the only ship you could refine Hfuel into Qfuel in as long as you had the Quantainium but the 'Farer wasn't a miner so how to get the raw material. ![]() There is having a ship that can replenish it's Hfuel, but having the only ship that can replenish Quantum means you have an infinity range explorer ship as long as you keep finding that Q, you have a money making machine as that ship is the only source for the fuel in the 'Verse other than perhaps ground or space based fuel stations. The Quantum Fuel issue is one that burned quite a few original backers too. (I kid you not one patch had reflections of undressed avatars in their underpants in the crew stations which as you were alone in the ship was weird as heck.) I like the limited view cockpit but every few patches they turn the inside reflections on the glass up to 11 and you can't see the stars for the reflections of random naked people in the empty seats beside you. ![]() but it's weird there isn't a staircase up to the 3rd habitation deck - many people think it was designed as an FPS map first and a ship interior second. That said, I like the staircases I think all these lifts in ships are unnecessary and would start to give me claustrophobia if it was the only way between levels in a craft. ![]() As new stuff comes along her age becomes more and more obvious, the lessons learned from her design and from ships that came after which are not present in her become glaring.
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